Capability-aligned matching: improving quality of games with a purpose
نویسندگان
چکیده
So far computer cannot satisfyingly solve many tasks that are extremely easy for human, such as image recognition or common sense reasoning. A partial solution is to delegate algorithmically difficult computation task to human, called human computation. The Game with a Purpose (GWAP), in which computational task is transformed into a game, is perhaps the most popular form of human computation. A simplified adverse selection model for output-agreement/ simultaneous-verification GWAP was built, using the ESP Game as example. The experiment results favored an adverse selection model over an moral hazard model. We were particularly interested in output quality of a GWAP affected by how players are matched with each other, and proposed capability-aligned matching (CAM) versus commonly-used random matching. The analysis showed that when compared with random mathcing, the CAM improved output quality. The experiment confirmed conclusions drawed from the analysis, and further pointed out that task-human matching scheme was as important as human-human matching scheme studied in this paper. The main contribution of this paper is the analysis and empirical evaluation of humanhuman matching scheme, showing that capability-aligned matching can improve quality of GWAP.
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